This is the single-player version of the classic Chinese game, played according to the World Mahjong Federation rules. You start out with 14 tiles, and have to first discard one of them. When choosing the first tile to discard, your goal is to create a ready hand (a hand of 13 tiles which is one tile away from a winning hand). Then you must find the right tile in the wall to complete a winning hand.
Note that you can change your mind about the first discarded tile and take it back by clicking on it (to discard another), but only before you’ve picked the first tile from the wall.
The wall is a set of 24 face-down tiles. Click on a tile to pick it. You have three chances per round to find the right tile. The number of picks left is displayed under the wall.
Below the wall is your hand. The space to the right of it holds the last picked tile, and the space just above it holds the discarded tiles. If you picked a tile from the wall and it hasn’t completed your hand, “No hand” will blink and the tile will be discarded automatically. You can also click on the tile to discard it yourself. After that, you can pick another tile. If you’ve picked three tiles and none of them have completed your hand, the round is over.
Please note: In standard Mahjong, discarded tiles can be used to complete a hand. In Solo Mahjong Pro, this is not the case. Discarded tiles do not participate in the game in any way. (See Solo Mahjong Pro Rules for more.)
If the picked tile completed your hand, the win screen will open. There you can see all the sets in your hand, and how many points each set is worth. The more points you have, the bigger your win. In the win screen, you can click on Continue to review the end state of the round, or you can click on the New Game button to immediately start the next round.
To the right of the wall is the Hand Information area that displays the random actions or bonuses associated with the current game round. The hand information parameters are representing a scenario that would happen at the end of a true Mahjong game. The final score of the winning hand is based also on the hand information parameters:
Below your hand are the following:
Shortcut keys
If you wish, you can press the following keys on your keyboard instead of clicking on the buttons on the screen.
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Press this key |
To do this |
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TAB |
Highlight the next button on the screen. |
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ENTER |
Select the button that is currently highlighted (equal to clicking on it). |
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ESC |
Exit the game and go back to the lobby. |
The lower edge of the game window holds the casino toolbar. It contains the following:
Your account balance. This is the money you can use to play the casino games.
Clicking this button will activate the black strip to the left of it, turning it into a text box. Enter a message and click Chat again. A separate chat window will open. Please note: You can only talk to other players in multiplayer games or answer an administrator if they initiate a chat with you.
Some popular functions are united under the Menu.
Clicking History (unavailable in Offline mode) will open the game history window, where you can see the details of recent game rounds.
Options allows you to change audio quality and various gameplay settings, and Help opens the help article that you are reading right now.
Online Support lets you contact a customer support specialist, if one is online.
Clicking this button closes the game window and takes you back to the Lobby.
Note on malfunctions: A malfunction voids all pays and plays.
Note on disconnections: If you are disconnected from the Internet in the middle of a game while playing for Real Money, please re-establish your Internet connection and log back into the casino. You will be automatically directed to the game that was interrupted so you can continue playing.
A winning Mahjong hand consists of 14 tiles. However, at the start of a game round you have a ready hand – 13 tiles, just one short of winning. The tiles in your hand are arranged into sets by suit and number.
Suits
There are five suits in Mahjong – three Numeral suits and two Letter suits. The Numeral suits are the Bars, Wons and Dots. These suits contain nine tiles each, marked with numbers 1 through 9.
The letter suits are the Winds and Dragons. The Wind suit contains four tiles, for the North, South, East and West winds. The Dragon suit contains three tiles, for the Red, Green and White dragons. All these cards are marked with letters – N, S, E and W for Winds; R, G and Wh for Dragons.
In addition, the 1 st and 9 th tiles of each Number suit (Edges), together with the letter tiles, make up the Honors suit. Sets made of honor tiles are worth more than sets made of Middle tiles (the 2 nd through 8 th tiles of number suits).
A standard game of Mahjong has 4 of each suit (for a total of 136 tiles). For the simplified Solo Mahjong Pro game, this means that there can be up to four identical tiles in the hand and wall together.
Sets
The 14 tiles of a winning Mahjong hand are arranged into several sets. To qualify as a winning hand, your hand must be full, meaning that each tile in the hand must be part of some set. The following sets are available:
In standard Mahjong, certain circumstances may require a player to call a set (declare to other players that he has it). In this case the set is put on the table, and spaced apart from the other tiles. In Solo Mahjong, your ready hand may already contain called sets.
There are two types of called Kong: Open Kong and Hidden Kong.
A hand that contains no called sets, or only a called Hidden Kong, is called a clean hand. This is important because some of the sets are only valid with a clean hand.
The above sets can be mixed and matched to produce a possible winning (i.e., full) hand. For example, you can have
But note that there are also special hands (e.g., Nine Treasure Lamps) that award points for specific tile combinations that do not conform to the above rules.
Points
To win a round of Mahjong, you need to get at least 3 points. Points are awarded for specific sets, their combinations, and actions. The more points you get, the bigger your win amount is. Specific payouts are listed in the paytable.
Below is a list of hands and actions , explanations, and point values. The values of all applicable hands are added up to form your point total for the round. You cannot get more than 20 points. If your point total adds up to more than 20 points, it is rounded down.
|
Hand/Action |
Description |
Value |
|
Clean |
A hand that does not contain any called Pongs, Chees, or Open Kongs. It can contain Hidden Kongs. |
1 |
|
Self-draw |
In standard Mahjong, picking a tile from the wall. In Solo Mahjong Pro, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly. |
1 |
|
Reach |
In standard Mahjong, a hand that is both Clean and can be completed by a tile discarded by another player. A Reach must be declared by the player before picking up the tile. In Solo Mahjong Pro, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly. |
1 |
|
Seat Wind |
The hand contains a Pong or Kong of Winds matching the Seat Wind indicator. |
1 |
|
Quarter Wind |
The hand contains a Pong or Kong of Winds matching the Quarter Wind indicator. |
1 |
|
Honor Streak |
If Seat Wind is East, and Honor Streak is allowed, you win one more point. |
1 |
|
White Dragons |
The hand contains a Pong or Kong of White Dragons. |
1 |
|
Green Dragons |
The hand contains a Pong or Kong of Green Dragons. |
1 |
|
Red Dragons |
The hand contains a Pong or Kong of Red Dragons. |
1 |
|
Picking Up a Supplement |
In standard Mahjong, the player calls a Kong, and then picks a tile from the bottom of the wall that completes the hand. In Solo Mahjong Pro, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly. |
1 |
|
Robbing a Kong |
In standard Mahjong, the hand is completed using a tile that another player has just used to call a Kong. In Solo Mahjong Pro, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly. |
1 |
|
Response On Last |
In standard Mahjong, the hand is completed using a discarded tile when there are no tiles left in the wall. In Solo Mahjong Pro, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly. |
1 |
|
Picking Up Last |
In standard Mahjong, the hand is completed by picking the last tile in the wall. In Solo Mahjong Pro, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly. |
1 |
|
All Middles |
The hand does not contain any tiles from the Honors suit. |
1 |
|
One Twin |
The hand contains two Chees identical in suit and value. |
1 |
|
All Chees |
The hand is made up of four Chees and a pair of Numeral tiles. |
1 |
|
Three Hidden Pongs |
The hand contains three Pongs, none of which are called. If Action is Response, Robbing a Kong or Response on Last, this hand is worth 1 point. Otherwise it is worth 2 points. |
1 or 2 |
|
Linked to Honors |
All sets in the hand contain at least one tile from the Honors suit. |
2 |
|
Five Gates |
No two sets in the hand contain a tile of the same suit and value. (Identical tiles can still make up a Pong, Kong or pair.) |
2 |
|
Sequence of Nine |
The hand contains all nine tiles of a Numeral suit. |
2 |
|
Three Sisters |
The hand contains three sets made up of Numeral tiles, with the same numbers but different suits. |
2 |
|
Three Brothers |
The hand contains three Numeral Pongs, with the same numbers but different suits. |
2 |
|
Three Kongs |
The hand contains three Kongs. They can be called, but do not have to be. |
2 |
|
All Pongs |
All sets in a hand, except the pair, are either Pongs or Kongs. (The name comes from the fact that a Kong contains a Pong.) |
2 |
|
Seven Eyes |
The hand is made up of seven pairs. |
2 |
|
Early Reach |
In standard Mahjong, an Early Reach is a Reach called in the first turn of a round. In Solo Mahjong Pro, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly. |
2 |
|
Mixed One Numerals |
The hand contains Numeral tiles of only one suit, plus any Letter tiles. |
3 |
|
Double Twins |
The hand contains two blocks of two Chees each, and the Chees in each block are identical in suit and value. (A called Chee cannot be part of Double Twins.) |
3 |
|
Linked to Five |
All sets in the hand contain at least one Numeral 5 tile. |
3 |
|
Linked to Edges |
All sets in the hand contain at least one Edge tile. |
3 |
|
Mixed Edges |
The hand is made up of only Edge and Letter tiles. |
4 |
|
Small Dragons |
The hand contains two Pongs or Kongs of Dragons, and a pair of different Dragons. |
4 |
|
One Numerals |
The hand is made up entirely of Numerals identical in suit. |
6 |
|
Small Winds |
The hand contains three Pongs or Kongs of Winds, and a pair of a different Wind. The Seat Wind and Quarter Wind hands are not counted along with this hand. |
12 |
|
Full Dragons |
The hand contains three Pongs or Kongs of Dragons. |
12 |
|
All Hidden Pongs |
The hand contains four Pongs (including those that are part of Kongs), none of which are called (but Hidden Kong is allowed). |
12 |
|
All Kongs |
The hand contains four Kongs. The All Pongs hand is not counted along with this hand. |
12 |
|
All Greens |
The hand is made up of tiles that only have green markings on them. |
12 |
|
All Letters |
The hand is made up entirely of Letter tiles. |
12 |
|
Heaven Hand |
In standard Mahjong, this is a hand that is completed with the first Self-draw in a round (before anybody has called a Kong, Pong or Chee). In Solo Mahjong Pro, this is one of the Actions (see the description in the Hand Information area) that is assigned to your hand randomly. |
15 |
|
All Edges |
The hand is made up entirely of Edge tiles. |
15 |
|
Thirteen Honors |
The hand is made up of twelve Honor tiles of different suits and values, plus a pair of Honor tiles of a different suit and value from any others. |
15 |
|
Full Winds |
The hand contains four Pongs or Kongs of Winds. |
20 |
|
Nine Treasure Lamps |
The hand is made up entirely of Numerals identical in suit, and tiles 1 through 9 are arranged in sequence within the ready hand’s 13 tiles. |
20 |